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Benchmark Tool

I developed a custom Unreal Engine Benchmark Tool to make performance testing more consistent and measurable during development.
 

Performance optimization is difficult to evaluate accurately without repeatable measurements. The tool provides a simple workflow for recording benchmark results, capturing information such as FPS and timestamps so that results can be retained and compared later.
 

This creates a persistent performance record that can be used to compare different versions or configurations of a project. For example, developers can record a baseline, make an optimization change and then perform the same benchmark again to determine whether the change produced a measurable improvement.
 

The tool was designed to make performance testing a more practical part of the development workflow rather than relying on manually recording results or relying solely on subjective observations.

Technologies: Unreal Engine, Blueprints, performance benchmarking, profiling, FPS measurement, automated data logging.

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