Benchmark Tool
I developed a custom Unreal Engine Benchmark Tool to make performance testing more consistent and measurable during development.
Performance optimization is difficult to evaluate accurately without repeatable measurements. The tool provides a simple workflow for recording benchmark results, capturing information such as FPS and timestamps so that results can be retained and compared later.
This creates a persistent performance record that can be used to compare different versions or configurations of a project. For example, developers can record a baseline, make an optimization change and then perform the same benchmark again to determine whether the change produced a measurable improvement.
The tool was designed to make performance testing a more practical part of the development workflow rather than relying on manually recording results or relying solely on subjective observations.
Technologies: Unreal Engine, Blueprints, performance benchmarking, profiling, FPS measurement, automated data logging.
