Asset Analyzer Tool
I developed an Unreal Engine Asset Analyzer to give artists and developers a quick, accessible view of the technical cost of individual assets.
Rather than requiring users to manually inspect multiple properties or use separate profiling workflows, the tool brings relevant optimization information together in a single interface. For a selected asset, it can provide information including triangle counts, material count, material instructions, texture resolution, memory usage, draw calls and Nanite status, along with other relevant technical properties.
The purpose of the tool was not simply to expose performance statistics, but to make that information easier for content creators to understand and act on. Artists can use the information to identify potentially expensive assets and address optimization issues before those assets become part of a larger performance problem.
The tool effectively acts as a bridge between art production and technical optimization, giving non-programmers access to information that would otherwise require more technical investigation.
Technologies: Unreal Engine, Blueprint editor tooling, asset analysis, rendering metrics, Nanite, performance optimization, profiling.
