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Atmospheric Lighting Tool

I developed a custom Unreal Engine Atmospheric Lighting Tool to make environmental lighting and atmospheric setup faster and easier to iterate on.
 

Environmental lighting can involve adjusting multiple Unreal Engine systems and settings, making it unnecessarily time-consuming when artists need to repeatedly experiment with different looks. I created the tool to bring the relevant controls into a more accessible workflow, reducing the need to manually navigate through different parts of the editor.
 

The tool allows artists to quickly adjust the environmental lighting and atmospheric presentation of a scene and iterate on different visual setups. By centralizing the relevant controls, it provides a more approachable interface while also helping establish repeatable lighting workflows across production.
 

The tool was designed around a practical production problem: giving artists more direct control over a technically complex process while keeping the underlying Unreal Engine configuration organized and consistent.

Technologies: Unreal Engine, Blueprint editor tools, lighting systems, atmospheric effects, environment workflows, production tooling.

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