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Texture Import & Assignment Tool

I developed a custom Unreal Engine tool designed to streamline texture import and assignment workflows, addressing repetitive setup tasks that would otherwise require artists to manually import, configure and assign textures.
 

The tool provides a more structured workflow for bringing texture assets into Unreal and getting them connected to the appropriate materials and assets. By automating repetitive portions of the process, it reduces the amount of manual configuration required and helps maintain consistency across large amounts of content.
 

A major benefit of the tool is that it turns a potentially repetitive asset-preparation process into a repeatable production workflow. This allows artists to spend less time performing technical setup and more time working on the actual content.
 

The project is an example of how I approach production tooling: identifying repetitive or error-prone workflows and building targeted Unreal Editor tools that make those processes faster, more consistent and easier for artists to use.

Technologies: Unreal Engine, editor tooling, asset workflows, texture management, automation.

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