Scene Checker Tool
I developed an automated Unreal Engine Scene Checker Tool to address a recurring production problem: scenes appearing correct in the Unreal viewport but producing unexpected results when rendered.
The tool performs a series of automated checks across the active Level Sequence, Sub-Sequences, Level Actors and relevant Unreal Editor settings. It can identify issues such as actors being assigned to the wrong level, incorrect Post Process Volume configuration, inappropriate scalability settings, lights not being assigned correctly within a sequence, level visibility track problems and inactive sequence sections.
Rather than simply reporting that a check failed, the tool provides artists with clear pass/fail results, explanations of the problem and recommended corrective action. Where an issue can be safely corrected automatically, the tool also provides Autofix functionality, allowing users to resolve problems directly from the interface.
The goal was to catch expensive rendering problems before final production. By automating scene validation, the tool reduces the reliance on artists manually checking numerous settings and helps establish a more reliable cinematic rendering workflow.
Technologies: Unreal Engine, editor tooling, Level Sequences, render pipeline QA, automated validation.
