Turntable Tool
I developed a configurable Unreal Engine Turntable Tool to make the process of creating high-quality asset showcase videos faster and more consistent.
Creating a turntable manually can require repeatedly setting up cameras, lighting, backdrops, mesh transforms, animation and rendering settings for every asset. I created the tool to centralize these controls into a single workflow that artists can use repeatedly.
The tool provides configuration options for camera presets, focal length, camera position and rotation, lighting, backdrops, mesh transforms, camera and mesh animation, frame rate, frame range, resolution and output settings. Users can also save and reuse configurations, allowing established presentation setups to be applied to additional assets.
The tool was designed to balance flexibility with ease of use, allowing artists to produce polished results without having to manually configure the underlying Unreal Engine cinematic workflow each time. It also supports publishing completed renders to Dropbox, extending the workflow beyond Unreal itself.
Technologies: Unreal Engine, Blueprint tooling, Editor Utility tools, cinematic cameras, lighting, animation, rendering, asset presentation, workflow automation, Dropbox integration.
