Supercell / mo.co Marketing Content Pipeline
I contributed to the development and production of a marketing content pipeline for Supercell's mo.co, supporting the creation of short-form content released through the mo.co TikTok channel.
The project involved a multidisciplinary production team covering asset creation, modelling, rigging, surfacing, animation and production, with custom assets being created specifically for the content. My role focused on the Unreal Engine side of the pipeline and the technical systems required to move these assets efficiently from creation through to finished shots.
I helped develop workflows for setting assets up in Unreal Engine, as well as tools and supporting functionality across both Unreal and Titan to facilitate moving assets between the two environments. This included solving technical issues around the asset pipeline and helping the wider production team work effectively with Unreal.
I also built individual shots using Sequencer, created reusable Blueprint systems where required and provided technical support throughout production. Because the project involved an external client and multiple disciplines, I worked directly with the Supercell team to understand their requirements, identify technical challenges and develop solutions that fit their production needs.
The project demonstrates my experience beyond simply building Unreal features: I was involved in pipeline development, production tooling, shot creation, cross-disciplinary support and client communication, helping connect multiple parts of a modern content production workflow.
Technologies: Unreal Engine, Blueprints, Sequencer, Titan, asset pipelines, production tooling, cinematic workflows, animation, real-time content production.


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